A new characteristics, representing force of personality and mental endurance. Can be used for leadership tests and to reduce fear effects, including pinning.
If an enemy near to a character takes a significant or minor action which does not specifically target the character (such as attacking another enemy or attempting to run past) the character may get an attack against them. The opponent must be in personal range. The character may react immediately after the action(s) have been carried out and make a melee attack or grab. It costs a reaction to make the attack and this will affect initiative scores and apply -1DM penalties to skill checks as usual.
An enemy who attempts to get up from a prone position will also grant an opportunity attack.
Alteration to Suppression Fire, Page 72, Book 1: Mercenary
Suppression fire tests against Willpower, with a -DM equal to effect of the attack. Success will cause the target to be suppressed. Suppression fire gets a +1 to ‘hit’, replacing the -2 listed.